Standalone quest addon · Interface 3.3.5
A quest addon that learns the world by playing it. It points you to your next objective, remembers where things are, and gets a little smarter every time someone quests with it.
No pfQuest or Questie required — fully self-contained.
What it does
Ships with its own bundled coordinate database, then keeps correcting and filling it in from your own play.
Points you toward your next quest objective or turn-in automatically — no separate addon needed to know which way to walk.
Quest giver, turn-in, and objective locations are saved to a shared learned database, filling gaps in the bundled data over time.
Filtered by level range, real bitwise faction checks, reputation requirements, and completion history checked against the server — not just what this addon has seen before. Chain prerequisites are respected too, including "must complete all/any of these," "only while another quest is active," and mutually exclusive siblings, plus quests that need a specific item in hand before they'll even let you interact.
Live sync with your party, raid, or guild applies newly learned locations in real time — kill/collect spawn points included, not just quest givers and turn-ins. No group? /aql export and /aql import trade your whole learned history with another player anytime — never overwriting what you already have.
Kill something in a spawn cluster and its dot disappears until it would plausibly be back, instead of showing a static cluster regardless of what's actually alive right now. Respawn timing starts as a reasonable guess and gets more accurate over time as the addon learns each NPC's real interval from repeated observation.
/aql sleep pulls an available-to-pick-up quest out of rotation — on every character on the account — until you wake it back up whenever you're ready.
Standing right on the pin with nothing there usually means a floor above or below. Confirm it once and the addon remembers — applied to every other point in that same spawn cluster too, not just the one spot.
PvP-flag and reputation requirements aren't documented anywhere for this server — so the addon learns them directly from the game's own error messages the first time you actually hit one, and stops suggesting that objective until it's genuinely possible again.
Optional filter to show only quests relevant to the zone you're actually standing in, instead of every tracked quest across every zone stacked on top of each other. Pinned quests always stay visible regardless.
A small movable panel puts the icon for "use this on the objective" items, like an Essence Extractor, one click away.
Cross-zone quests get a real route or a precise checkpoint for the arrow to aim at, instead of a generic "fly there."
A tracker panel that can stand in for Blizzard's default one, built to match everything else the addon already knows.
Quest givers and objectives show up right on the map and minimap, clustered so a busy zone stays readable.
Suggests an order to tackle your active quests, clustering nearby ones so you clear an area instead of backtracking.
See how many known quests you've finished in your current zone, and what's still left to pick up.
Shows the next quest in a chain, when one is known, right as you're about to turn something in.
Quest titles, descriptions, objectives, NPC names, and zone names are available in German, French, Korean, Portuguese, Russian, Spanish, and Chinese, matched automatically to your client's own language — with a graceful fallback to English wherever a given language's data doesn't cover something yet.
Optional map display mode: kill-objective hunting grounds for your currently tracked quest can show as a shaded area instead of a dot cluster. Gathering nodes (herbs, ore, etc.) always keep precise individual pins, since those are fixed spots, not a wandering creature's general territory.
Both factions are fully supported, with the same learning database shared underneath.
Note: class-restricted quests aren't suggested for pickup by default, even for a matching class, since this server's custom class roster means extra requirements those quests often carry can't be reliably verified.
Reference
Everything is reachable from /aql. The most useful ones day-to-day are learn, route, and config. Click a heading below to expand the rest — most people never need to.
Getting started
Download the addon and extract the zip.
Copy the AutoQuestLearner folder into your Interface\AddOns\ folder, so the path ends in ...\AddOns\AutoQuestLearner\AutoQuestLearner.toc.
Fully restart the game client the first time — a /reload isn't enough on first install.
Check that it's enabled in your AddOns list at the character select screen, then run /aql guide in-game any time.
Version history
Every zip in downloads/ is also archived as a dated GitHub Release, so older versions stay downloadable.
Full history & downloads: GitHub Releases →
Built on the shoulders of the community
Inspired by pfQuest (created by shagu) and Questie-X (maintained by Xurkon, a fork of the original Questie project rebuilt for private servers).
A number of quest NPC gaps are filled in from the original Questie project — thanks to Aero, Logon, Muehe, TheCrux/BreakBB, Drejjmit, Dyaxler, Cheeq, TechnoHunter, and other contributors.
Precise "stand here" coordinates for zone-wide objectives are supplemented from TourGuideVanilla (by cralor, credit to Tekkub for the original framework).
A lot of what powers this addon comes from projects that had gone quiet — community databases nobody had cross-checked in years, NPC data compiled by contributors long since moved on, coordinates nobody had gone back to audit. The work here has been less about starting from scratch and more about doing the maintenance those projects needed: validating old data against independent sources, pulling exact figures from real game files instead of estimating, and fixing what had quietly drifted wrong.
Maintained by Ezinagro. This addon is a work in progress — /aql learn is how anyone playing it helps correct the shared database, permanently, for everyone.